Book of Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Lunalight Black Sheep
N Rarity
Lunalight Black Sheep
N Rarity
Lunalight Black Sheep
DARK 2
Lunalight Black Sheep
  • ATK:

  • 100

  • DEF:

  • 600


You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".

N Rarity
Lunalight Blue Cat
N Rarity
Lunalight Blue Cat
N Rarity
Lunalight Blue Cat
DARK 4
Lunalight Blue Cat
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.

R Rarity
Lunalight Crimson Fox
R Rarity
Lunalight Crimson Fox
R Rarity
Lunalight Crimson Fox
DARK 4
Lunalight Crimson Fox
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.

R Rarity
Lunalight Emerald Bird
R Rarity
Lunalight Emerald Bird
R Rarity
Lunalight Emerald Bird
DARK 4
Lunalight Emerald Bird
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.

R Rarity
Lunalight Kaleido Chick
R Rarity
Lunalight Kaleido Chick
R Rarity
Lunalight Kaleido Chick
DARK 4
Lunalight Kaleido Chick
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.

R Rarity
Lunalight Silver Hound
R Rarity
Lunalight Silver Hound
R Rarity
Lunalight Silver Hound
DARK 3
Lunalight Silver Hound
  • ATK:

  • 1400

  • DEF:

  • 400


If this card is sent to the GY by card effect: You can Special Summon 1 "Lunalight" monster from your Deck, except "Lunalight Silver Hound", but you cannot Special Summon from the Extra Deck, except "Lunalight" monsters, while you control that face-up monster. When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 "Lunalight" Fusion Monster from your GY; negate the activation. You can only use each effect of "Lunalight Silver Hound" once per turn.

R Rarity
Lunalight Yellow Marten
R Rarity
Lunalight Yellow Marten
R Rarity
Lunalight Yellow Marten
DARK 4
Lunalight Yellow Marten
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.

R Rarity
Tri-Brigade Fraktall
R Rarity
Tri-Brigade Fraktall
R Rarity
Tri-Brigade Fraktall
FIRE 4
Tri-Brigade Fraktall
  • ATK:

  • 1900

  • DEF:

  • 1600


You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.

SR Rarity
Lunalight Tiger
SR Rarity
Lunalight Tiger
SR Rarity
Lunalight Tiger
LIGHT 35
Lunalight Tiger
  • ATK:

  • 1200

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.

N Rarity
Lunalight Wolf
N Rarity
Lunalight Wolf
N Rarity
Lunalight Wolf
LIGHT 61
Lunalight Wolf
  • ATK:

  • 2000

  • DEF:

  • 1800


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

R Rarity
Book of Moon
R Rarity
Book of Moon
R Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    SR Rarity
    Final Bringer of the End Times
    SR Rarity
    Final Bringer of the End Times
    SR Rarity
    Final Bringer of the End Times
    Spell Quick
    Final Bringer of the End Times

      Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.

      SR Rarity
      Fire Formation - Tenki
      SR Rarity
      Fire Formation - Tenki
      SR Rarity
      Fire Formation - Tenki
      Spell Continuous
      Fire Formation - Tenki

        When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          R Rarity
          Forbidden Chalice
          R Rarity
          Forbidden Chalice
          R Rarity
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

            R Rarity
            Luna Light Perfume
            R Rarity
            Luna Light Perfume
            R Rarity
            Luna Light Perfume
            Spell Normal
            Luna Light Perfume

              Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.

              SR Rarity
              Lunalight Fusion
              SR Rarity
              Lunalight Fusion
              SR Rarity
              Lunalight Fusion
              Spell Normal
              Lunalight Fusion

                Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.

                N Rarity
                Polymerization
                N Rarity
                Polymerization
                N Rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  R Rarity
                  Lunalight Serenade Dance
                  R Rarity
                  Lunalight Serenade Dance
                  R Rarity
                  Lunalight Serenade Dance
                  Trap Continuous
                  Lunalight Serenade Dance

                    When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence. ● Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. ● That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.

                    Extra Deck

                    R Rarity
                    Lunalight Cat Dancer
                    R Rarity
                    Lunalight Cat Dancer
                    R Rarity
                    Lunalight Cat Dancer
                    DARK 7
                    Lunalight Cat Dancer
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.

                    SR Rarity
                    Lunalight Panther Dancer
                    SR Rarity
                    Lunalight Panther Dancer
                    SR Rarity
                    Lunalight Panther Dancer
                    DARK 8
                    Lunalight Panther Dancer
                    • ATK:

                    • 2800

                    • DEF:

                    • 2500


                    "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.

                    SR Rarity
                    Lunalight Perfume Dancer
                    SR Rarity
                    Lunalight Perfume Dancer
                    SR Rarity
                    Lunalight Perfume Dancer
                    DARK 6
                    Lunalight Perfume Dancer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.

                    SR Rarity
                    Diamond Dire Wolf
                    SR Rarity
                    Diamond Dire Wolf
                    SR Rarity
                    Diamond Dire Wolf
                    EARTH
                    Diamond Dire Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                    R Rarity
                    Evilswarm Nightmare
                    R Rarity
                    Evilswarm Nightmare
                    R Rarity
                    Evilswarm Nightmare
                    DARK
                    Evilswarm Nightmare
                    • ATK:

                    • 950

                    • DEF:

                    • 1950


                    2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                    SR Rarity
                    Number 106: Giant Hand
                    SR Rarity
                    Number 106: Giant Hand
                    SR Rarity
                    Number 106: Giant Hand
                    EARTH
                    Number 106: Giant Hand
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                    SR Rarity
                    Number 60: Dugares the Timeless
                    SR Rarity
                    Number 60: Dugares the Timeless
                    SR Rarity
                    Number 60: Dugares the Timeless
                    FIRE
                    Number 60: Dugares the Timeless
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                    N Rarity
                    Number 70: Malevolent Sin
                    N Rarity
                    Number 70: Malevolent Sin
                    N Rarity
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                    R Rarity
                    Number 80: Rhapsody in Berserk
                    R Rarity
                    Number 80: Rhapsody in Berserk
                    R Rarity
                    Number 80: Rhapsody in Berserk
                    DARK
                    Number 80: Rhapsody in Berserk
                    • ATK:

                    • 0

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

                    Need 8 UR

                    UR Rarity
                    Cyber Jar1 card
                     Rarity
                    Morphing Jar #22 card
                    UR Rarity
                    Card Destruction1 card
                    UR Rarity
                    Harpie's Feather Duster1 card
                    UR Rarity
                    Runick Fountain1 card
                    UR Rarity
                    Time-Tearing Morganite1 card
                    UR Rarity
                    Trickstar Reincarnation1 card

                    Main: 50

                    R Rarity
                    1 cardShield Worm
                    R Rarity
                    1 cardShield Worm
                    Shield Worm
                    EARTH 4
                    Shield Worm
                    • ATK:

                    • 800

                    • DEF:

                    • 2000


                    When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.


                    R Rarity
                    2 cardSpirit of the Fall Wind
                    R Rarity
                    2 cardSpirit of the Fall Wind
                    Spirit of the Fall Wind
                    WIND 4
                    Spirit of the Fall Wind
                    • ATK:

                    • 1800

                    • DEF:

                    • 900


                    If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


                    R Rarity
                    2 cardWarm Worm
                    R Rarity
                    2 cardWarm Worm
                    Warm Worm
                    FIRE 3
                    Warm Worm
                    • ATK:

                    • 600

                    • DEF:

                    • 1400


                    If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.


                    R Rarity
                    1 cardAbsorbing Jar
                    R Rarity
                    1 cardAbsorbing Jar
                    Absorbing Jar
                    EARTH 3
                    Absorbing Jar
                    • ATK:

                    • 600

                    • DEF:

                    • 500


                    FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.


                    N Rarity
                    2 cardAroma Jar
                    N Rarity
                    2 cardAroma Jar
                    Aroma Jar
                    WIND 1
                    Aroma Jar
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


                    UR Rarity
                    1 cardCyber Jar
                    UR Rarity
                    1 cardCyber Jar
                    Cyber Jar
                    DARK 3
                    Cyber Jar
                    • ATK:

                    • 900

                    • DEF:

                    • 900


                    FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                    R Rarity
                    2 cardHiro's Shadow Scout
                    R Rarity
                    2 cardHiro's Shadow Scout
                    Hiro's Shadow Scout
                    DARK 2
                    Hiro's Shadow Scout
                    • ATK:

                    • 650

                    • DEF:

                    • 500


                    FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.


                    R Rarity
                    2 cardMorphing Jar
                    R Rarity
                    2 cardMorphing Jar
                    Morphing Jar
                    EARTH 2
                    Morphing Jar
                    • ATK:

                    • 700

                    • DEF:

                    • 600


                    FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                     Rarity
                    2 cardMorphing Jar #2
                     Rarity
                    2 cardMorphing Jar #2
                    Morphing Jar #2
                    EARTH 3
                    Morphing Jar #2
                    • ATK:

                    • 800

                    • DEF:

                    • 700


                    FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


                    SR Rarity
                    2 cardNeedle Worm
                    SR Rarity
                    2 cardNeedle Worm
                    Needle Worm
                    EARTH 2
                    Needle Worm
                    • ATK:

                    • 750

                    • DEF:

                    • 600


                    FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.


                    R Rarity
                    1 cardReverse Jar
                    R Rarity
                    1 cardReverse Jar
                    Reverse Jar
                    EARTH 3
                    Reverse Jar
                    • ATK:

                    • 800

                    • DEF:

                    • 900


                    FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.


                    SR Rarity
                    1 cardBook of Eclipse
                    SR Rarity
                    1 cardBook of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      SR Rarity
                      1 cardBook of Lunar Eclipse
                      SR Rarity
                      1 cardBook of Lunar Eclipse
                      Book of Lunar Eclipse
                      Spell Quick
                      Book of Lunar Eclipse

                        Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.


                        R Rarity
                        1 cardBook of Moon
                        R Rarity
                        1 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          N Rarity
                          1 cardBook of Taiyou
                          N Rarity
                          1 cardBook of Taiyou
                          Book of Taiyou
                          Spell Normal
                          Book of Taiyou

                            Flip 1 face-down monster on the field into face-up Attack Position.


                            UR Rarity
                            1 cardCard Destruction
                            UR Rarity
                            1 cardCard Destruction
                            Card Destruction
                            Spell Normal
                            Card Destruction

                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                              R Rarity
                              1 cardCup of Ace
                              R Rarity
                              1 cardCup of Ace
                              Cup of Ace
                              Spell Normal
                              Cup of Ace

                                Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                R Rarity
                                1 cardGravekeeper's Servant
                                R Rarity
                                1 cardGravekeeper's Servant
                                Gravekeeper's Servant
                                Spell Continuous
                                Gravekeeper's Servant

                                  Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    SR Rarity
                                    1 cardMessenger of Peace
                                    SR Rarity
                                    1 cardMessenger of Peace
                                    Messenger of Peace
                                    Spell Continuous
                                    Messenger of Peace

                                      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                      SR Rarity
                                      1 cardPot of Extravagance
                                      SR Rarity
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        N Rarity
                                        1 cardRunick Allure
                                        N Rarity
                                        1 cardRunick Allure
                                        Runick Allure
                                        Spell Continuous
                                        Runick Allure

                                          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                          SR Rarity
                                          1 cardRunick Destruction
                                          SR Rarity
                                          1 cardRunick Destruction
                                          Runick Destruction
                                          Spell Quick
                                          Runick Destruction

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                            R Rarity
                                            1 cardRunick Dispelling
                                            R Rarity
                                            1 cardRunick Dispelling
                                            Runick Dispelling
                                            Spell Quick
                                            Runick Dispelling

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                              SR Rarity
                                              1 cardRunick Flashing Fire
                                              SR Rarity
                                              1 cardRunick Flashing Fire
                                              Runick Flashing Fire
                                              Spell Quick
                                              Runick Flashing Fire

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                UR Rarity
                                                1 cardRunick Fountain
                                                UR Rarity
                                                1 cardRunick Fountain
                                                Runick Fountain
                                                Spell Field
                                                Runick Fountain

                                                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                  SR Rarity
                                                  1 cardRunick Freezing Curses
                                                  SR Rarity
                                                  1 cardRunick Freezing Curses
                                                  Runick Freezing Curses
                                                  Spell Quick
                                                  Runick Freezing Curses

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                    SR Rarity
                                                    2 cardRunick Golden Droplet
                                                    SR Rarity
                                                    2 cardRunick Golden Droplet
                                                    Runick Golden Droplet
                                                    Spell Quick
                                                    Runick Golden Droplet

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                      R Rarity
                                                      2 cardRunick Smiting Storm
                                                      R Rarity
                                                      2 cardRunick Smiting Storm
                                                      Runick Smiting Storm
                                                      Spell Quick
                                                      Runick Smiting Storm

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                        SR Rarity
                                                        1 cardSwords of Revealing Light
                                                        SR Rarity
                                                        1 cardSwords of Revealing Light
                                                        Swords of Revealing Light
                                                        Spell Normal
                                                        Swords of Revealing Light

                                                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                          UR Rarity
                                                          1 cardTime-Tearing Morganite
                                                          UR Rarity
                                                          1 cardTime-Tearing Morganite
                                                          Time-Tearing Morganite
                                                          Spell Normal
                                                          Time-Tearing Morganite

                                                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                            SR Rarity
                                                            1 cardDark Bribe
                                                            SR Rarity
                                                            1 cardDark Bribe
                                                            Dark Bribe
                                                            Trap Counter
                                                            Dark Bribe

                                                              When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                              SR Rarity
                                                              1 cardJar of Avarice
                                                              SR Rarity
                                                              1 cardJar of Avarice
                                                              Jar of Avarice
                                                              Trap Normal
                                                              Jar of Avarice

                                                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                N Rarity
                                                                1 cardLight of Destruction
                                                                N Rarity
                                                                1 cardLight of Destruction
                                                                Light of Destruction
                                                                Trap Continuous
                                                                Light of Destruction

                                                                  When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.


                                                                  SR Rarity
                                                                  1 cardMirror Force
                                                                  SR Rarity
                                                                  1 cardMirror Force
                                                                  Mirror Force
                                                                  Trap Normal
                                                                  Mirror Force

                                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                    SR Rarity
                                                                    1 cardPresent Card
                                                                    SR Rarity
                                                                    1 cardPresent Card
                                                                    Present Card
                                                                    Trap Normal
                                                                    Present Card

                                                                      Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                                                      SR Rarity
                                                                      1 cardRecall
                                                                      SR Rarity
                                                                      1 cardRecall
                                                                      Recall
                                                                      Trap Counter
                                                                      Recall

                                                                        When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                                        SR Rarity
                                                                        1 cardScrap-Iron Scarecrow
                                                                        SR Rarity
                                                                        1 cardScrap-Iron Scarecrow
                                                                        Scrap-Iron Scarecrow
                                                                        Trap Normal
                                                                        Scrap-Iron Scarecrow

                                                                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                          R Rarity
                                                                          1 cardSoul Levy
                                                                          R Rarity
                                                                          1 cardSoul Levy
                                                                          Soul Levy
                                                                          Trap Continuous
                                                                          Soul Levy

                                                                            You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                                                            UR Rarity
                                                                            1 cardTrickstar Reincarnation
                                                                            UR Rarity
                                                                            1 cardTrickstar Reincarnation
                                                                            Trickstar Reincarnation
                                                                            Trap Normal
                                                                            Trickstar Reincarnation

                                                                              Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                                              N Rarity
                                                                              1 cardWaboku
                                                                              N Rarity
                                                                              1 cardWaboku
                                                                              Waboku
                                                                              Trap Normal
                                                                              Waboku

                                                                                You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                master-duel
                                                                                Book of
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